Game Tic Tac Toe Sederhana Dengan Javascript

Game Tic Tac Toe Sederhana Dengan Javascript

Game Tic Tac Toe Sederhana Dengan Javascript - Sobat pernah dengar game tic tac toe? Atau mungkin sudah pernah memainkannya...?
Game tic tac toe ini lebih dikenal dengan istilah catur jawa. Game sederhana ini bertujuan untuk melatih otak. ara memainkan game tersebut dengan memberikan Nilai X atau O pada tiap pemain. Pada game TicTacToe terdiri dari 9 kolom yang berfungsi untuk meletakan nilai tersebut. Yang mana untuk memenangkan game tersebut pemain harus dapat membentuk nilai X atau O berbentuk vertikal, horizontal atau diagonal pada kolom tersebut.



Nah buat sobat yang mau mencoba silahkan copi script dibawah ini.


<SCRIPT>  
 /*  
 For this and over 400+ free scripts, visit http://anakupb.blogspot.com  
 */  
 //if IE4/NS6, apply style  
 if (document.all||document.getElementById){  
 document.write('<style>.tictac{')  
 document.write('width:50px;height:50px;')  
 document.write('}</style>')  
 }  
 var sqr1  
 var sqr2  
 var sqr3  
 var sqr4  
 var sqr5  
 var sqr6  
 var sqr7  
 var sqr8  
 var sqr9  
 var sqr1T = 0  
 var sqr2T = 0  
 var sqr3T = 0  
 var sqr4T = 0  
 var sqr5T = 0  
 var sqr6T = 0  
 var sqr7T = 0  
 var sqr8T = 0  
 var sqr9T = 0  
 var moveCount = 0  
 var turn = 0  
 var mode = 1  
 function vari()  
 {  
 sqr1 = document.tic.sqr1.value  
 sqr2 = document.tic.sqr2.value  
 sqr3 = document.tic.sqr3.value  
 sqr4 = document.tic.sqr4.value  
 sqr5 = document.tic.sqr5.value  
 sqr6 = document.tic.sqr6.value  
 sqr7 = document.tic.sqr7.value  
 sqr8 = document.tic.sqr8.value  
 sqr9 = document.tic.sqr9.value  
 }  
 function check()  
 {  
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }   
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }   
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")  
  {  
   alert("You Win!")  
   reset()  
  }  
  else  
  {  
   winCheck()  
   check2()  
   drawCheck()   
  }   
 }  
 function check2()  
 {  
  vari()  
  drawCheck()  
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }   
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }   
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")  
  {  
   alert("You Lose!")  
   reset()  
  }  
 }  
 function player1Check()  
 {  
  if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }   
  else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }   
  else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")  
  {  
   alert("Player 1 wins!")  
   reset()  
  }  
  else  
  {  
   player2Check()  
   drawCheck()   
  }   
 }  
 function player2Check()  
 {  
  vari()  
  drawCheck()  
  if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }   
  else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }   
  else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
  else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")  
  {  
   alert("Player 2 wins!")  
   reset()  
  }  
 }  
 function drawCheck()  
 {  
  vari()  
  moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T   
  if(moveCount == 9)  
  {  
   reset()  
   alert("Draw")   
  }  
 }  
 function winCheck()  
 {  
  check2()  
  if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   sqr6T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   sqr4T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   sqr2T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   sqr8T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   sqr4T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   sqr6T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   sqr2T = 1;  
   turn = 0;  
  }  
  else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   sqr8T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else  
  {  
   computer()  
  }  
  check2()  
 }  
 function computer()  
 {  
  check2()  
  if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   sqr6T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   sqr4T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   sqr2T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   sqr8T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   sqr4T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   sqr6T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   sqr1T = 1;  
   turn = 0;  
  }  
  else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   sqr2T = 1;  
   turn = 0;  
  }  
  else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   sqr3T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   sqr7T = 1;  
   turn = 0;  
  }  
  else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   sqr8T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   sqr9T = 1;  
   turn = 0;  
  }  
  else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   sqr5T = 1;  
   turn = 0;  
  }  
  else  
  {  
   AI()  
  }  
  check2()  
 }  
 function AI()  
 {  
  vari()  
  if(document.tic.sqr5.value == "   " && turn == 1)  
  {  
   document.tic.sqr5.value = " O "  
   turn = 0  
   sqr5T = 1  
  }  
  else if(document.tic.sqr1.value == "   " && turn == 1)  
  {  
   document.tic.sqr1.value = " O "  
   turn = 0  
   sqr1T = 1  
  }  
  else if(document.tic.sqr9.value == "   " && turn == 1)  
  {  
   document.tic.sqr9.value = " O "  
   turn = 0  
   sqr9T = 1  
  }  
  else if(document.tic.sqr6.value == "   " && turn == 1)  
  {  
   document.tic.sqr6.value = " O "  
   turn = 0  
   sqr6T = 1  
  }  
  else if(document.tic.sqr2.value == "   " && turn == 1)  
  {  
   document.tic.sqr2.value = " O "  
   turn = 0  
   sqr2T = 1  
  }  
  else if(document.tic.sqr8.value == "   " && turn == 1)  
  {  
   document.tic.sqr8.value = " O "  
   turn = 0  
   sqr8T = 1  
  }  
  else if(document.tic.sqr3.value == "   " && turn == 1)  
  {  
   document.tic.sqr3.value = " O "  
   turn = 0  
   sqr3T = 1  
  }  
  else if(document.tic.sqr7.value == "   " && turn == 1)  
  {  
   document.tic.sqr7.value = " O "  
   turn = 0  
   sqr7T = 1  
  }  
  else if(document.tic.sqr4.value == "   " && turn == 1)  
  {  
   document.tic.sqr4.value = " O "  
   turn = 0  
   sqr4T = 1  
  }  
  check2()  
 }  
 function reset()  
 {  
  document.tic.sqr1.value = "   "  
  document.tic.sqr2.value = "   "  
  document.tic.sqr3.value = "   "  
  document.tic.sqr4.value = "   "  
  document.tic.sqr5.value = "   "  
  document.tic.sqr6.value = "   "  
  document.tic.sqr7.value = "   "  
  document.tic.sqr8.value = "   "  
  document.tic.sqr9.value = "   "  
  sqr1T = 0  
  sqr2T = 0  
  sqr3T = 0  
  sqr4T = 0  
  sqr5T = 0  
  sqr6T = 0  
  sqr7T = 0  
  sqr8T = 0  
  sqr9T = 0  
  vari()  
  turn = 0  
  moveCount = 0  
 }  
 function resetter()  
 {  
  reset()  
 }  
 </SCRIPT>  
 <FORM NAME="tic" method="post">  
 <INPUT TYPE="button" NAME="sqr1" class="tictac" value="   " onClick="if(document.tic.sqr1.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr2" class="tictac" value="   " onClick="if(document.tic.sqr2.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr3" class="tictac" value="   " onClick="if(document.tic.sqr3.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />  
 <INPUT TYPE="button" NAME="sqr4" class="tictac" value="   " onClick="if(document.tic.sqr4.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr5" class="tictac" value="   " onClick="if(document.tic.sqr5.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr6" class="tictac" value="   " onClick="if(document.tic.sqr6.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br />  
 <INPUT TYPE="button" NAME="sqr7" class="tictac" value="   " onClick="if(document.tic.sqr7.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr8" class="tictac" value="   " onClick="if(document.tic.sqr8.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 <INPUT TYPE="button" NAME="sqr9" class="tictac" value="   " onClick="if(document.tic.sqr9.value == '   ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == '   ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == '   ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">  
 </form>  

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