Game Snack Sederhana Dengan Javascript Dan HTML 5

Game Snack Sederhana Dengan Javascript Dan HTML 5

Kali ini saya akan memberikan script sederhana untuk membuat game snack. Game snack ini akan kita buat dengan menggunakan  HTML5 dan javascript. Langung saja ikuti panduannya dibawah ini.
 
Copi script dibawah ini dan save sebagai snake.html
<!DOCTYPE HTML>  
<html>  
<head>  
<style>  
body {  
margin: 0px;  
padding: 0px;  }  
</style>  
</head>  
<body>  
<canvas id="myCanvas" width="640" height="640" style="border:1px solid #000000;"></canvas>  
<script>  
var canvas = document.getElementById('myCanvas');  
var context = canvas.getContext('2d');  
</script>  
<script src="snake_core.js"></script>  
</body>  
</html>  

 Selanjutnya copi kembali secript dibawah ini lalu save sebagai snake_core.js
 window.addEventListener("keydown", moveSnake, false);  
 var game_over = false;  
 var snake = new Array(4);  
 var snakeLen = 4;  
 var dir = "right";  
 var food = "";  
 var level = new Array();  
 var total_height = 640;  
 var total_width = 640;  
 var lvl_width = 20;  
 var lvl_height = 20;  
 var speed = 16;  
 snakeHeadImage = new Image();  
 snakeHeadImage.src = "resources/head.png";  
 snakeBodyImage = new Image();  
 snakeBodyImage.src = "resources/body.png";  
 snakeTailImage = new Image();  
 snakeTailImage.src = "resources/tail.png";  
 //food  
 foodImage = new Image();  
 foodImage.src = "resources/food.png";  
 create_snake();  
 create_food();  
 for(i = 0; i < lvl_width; i++)  
 {  
   level[i] = new Array(lvl_height);  
   for(var ii = 0; ii < lvl_height; ii++)  
   {  
     level[i][ii] = -1;  
   }  
 }  
 window.requestAnimFrame = (function(callback)   
 {  
   return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||  
   function(callback)   
   {  
     window.setTimeout(callback, 1000);  
   };  
 })();  
 var the_date = new Date();  
 var test1 = the_date.getTime();  
 var stamp = the_date.getTime() + 250;  
 function animate()   
 {  
   the_date = new Date();  
   test1 = the_date.getTime();  
   if(stamp <= test1)  
   {  
     move_snake();  
     the_date = new Date();  
     stamp = the_date.getTime() + 250;  
   }  
   if(game_over == false)  
   {  
     // clear  
     context.clearRect(0, 0, canvas.width, canvas.height);  
     displayText("Score: " + (snakeLen - 4));  
     display();  
   }  
   else  
   {  
     displayText("You so Sux.. Game Over homie");  
   }  
   //context.drawImage(aniblock, aniblock_x, aniblock_y);   
   // request new frame  
   requestAnimFrame(function()  
   {  
    animate();  
   });  
 }   
 function displayText(what)  
 {  
   context.font = "30px Arial";  
   context.fillText(what, 50, 50);  
 }  
 function checkSnakeCollide()  
 {  
   if( snake[0].xx == food.xx && snake[0].yy == food.yy )  
   {  
     create_food();  
     return true;  
   }  
   else  
   {  
     //if head moving right  
     if(dir == "right")  
     {  
       if(snake[0].xx > lvl_width - 1)  
       {  
         game_over = true;  
       }  
     }  
     else if(dir == "left")  
     {  
       if(snake[0].xx < 0)  
       {  
         game_over = true;  
       }  
     }  
     else if(dir == "up")  
     {  
       if(snake[0].yy <= -1)  
       {  
         game_over = true;  
       }  
     }  
     else if(dir = "down")  
     {  
       if(snake[0].yy >= lvl_height)  
       {  
         game_over = true;  
       }  
     }  
     for(i = 2; i < snakeLen; i++)  
     {  
       if( (snake[0].xx == snake[i].xx) && (snake[0].yy == snake[i].yy) )  
       {  
         game_over = true;  
         break;  
       }  
     }  
     return false;  
   }  
 }  
 setTimeout(function() {  
 animate();  
 }, 1000);  
 function moveSnake(e)   
 {  
   switch(e.keyCode)   
   {  
     case 37:  
       if(dir != "right")  
       {  
         dir = "left";  
       }  
       break;  
     case 38:  
       if(dir != "down")  
       {  
         dir = "up";  
       }  
       break;  
     case 39:  
       if(dir != "left")  
       {  
         dir = "right";   
       }        
       break;  
     case 40:  
       if(dir != "up")  
       {  
         dir = "down";  
       }  
       break;   
   }    
 }  
 function checkAllowMove(x, y)  
 {  
   if(x < 32)  
   {  
     var x_index = 0;  
   }  
   else  
   {  
     var x_index = Math.round(x / 32);  
   }  
   if(y < 32)  
   {  
     var y_index = 19;  
   }  
   else  
   {  
     var y_index = (total_height / 32) - Math.round(y / 32);  
   }  
   if(level[x_index][y_index] == -1)  
   {  
     return true;  
   }  
   else  
   {  
     return false;  
   }  
 }  
 function create_food()  
 {  
   var x = 0;  
   var y = 0;  
   var recreate = false;  
   do  
   {  
     recreate = false;  
     x = Math.floor((Math.random() * (lvl_width-1)));  
     y = Math.floor((Math.random() * (lvl_height-1)));  
     for(i = 0; i < snakeLen; i++)  
     {  
       if( (snake[i].xx == x) && (snake[i].yy == y) )  
       {  
         recreate = true;  
         break;  
       }  
     }  
   }while(recreate == true);  
   food = {xx: x, yy: y};  
 }  
 function create_snake()  
 {  
   //var x = Math.floor((Math.random() * (lvl_width-1)));  
   //var y = Math.floor((Math.random() * (lvl_height-1)));  
   snake[0] = {xx: 4, yy: 1};  
   snake[1] = {xx: 3, yy: 1};  
   snake[2] = {xx: 2, yy: 1};  
   snake[3] = {xx: 1, yy: 1};  
   dir = "right";  
 }  
 function move_snake()  
 {  
   var temp_x = 0;  
   var temp_y = 0;  
   var temp_xx = 0;  
   var temp_yy = 0;  
   var swap = true;  
   //move snake forward  
   for(var ii = 0; ii < snakeLen; ii++)  
   {      
     if(ii == 0)  
     {  
       temp_x = snake[ii].xx;  
       temp_y = snake[ii].yy;  
       //if head moving right  
       if(dir == "right")  
       {  
         snake[0] = {xx: (snake[0].xx + 1), yy: snake[0].yy};  
       }  
       else if(dir == "left")  
       {  
         snake[0] = {xx: (snake[0].xx - 1), yy: snake[0].yy};  
       }  
       else if(dir == "up")  
       {  
         snake[0] = {xx: snake[0].xx, yy: (snake[0].yy - 1)};  
       }  
       else if(dir = "down")  
       {  
         snake[0] = {xx: snake[0].xx, yy: (snake[0].yy + 1)};  
       }  
       if(checkSnakeCollide())  
       {  
         snake.push({xx: snake[(snake.length-1)].xx, yy: snake[(snake.length-1)].yy});  
         snakeLen++;  
       }  
     }  
     else  
     {  
       if(swap == true)  
       {  
         temp_xx = snake[ii].xx;  
         temp_yy = snake[ii].yy;  
         snake[ii] = {xx: temp_x, yy: temp_y};  
         swap = false;  
       }  
       else  
       {  
         temp_x = snake[ii].xx;  
         temp_y = snake[ii].yy;  
         snake[ii] = {xx: temp_xx, yy: temp_yy};  
         swap = true;  
       }  
     }  
   }  
 }  
 function display()  
 {  
   for(var i = 0; i < snakeLen; i++)  
   {  
     if(i == 0)  
     {  
       switch (dir)  
       {  
         case "left":  
           context.drawImage(snakeHeadImage, (snake[i].xx * 32), (snake[i].yy * 32) );   
           break;  
         case "right":  
           drawRotatedImage(snakeHeadImage,(snake[i].xx * 32), (snake[i].yy * 32), 180);  
           break;  
         case "up":  
           drawRotatedImage(snakeHeadImage,(snake[i].xx * 32), (snake[i].yy * 32), 90);  
           break;  
         case "down":  
           drawRotatedImage(snakeHeadImage,(snake[i].xx * 32), (snake[i].yy * 32), 270);  
           break;  
       }  
     }  
     else if(i == (snakeLen - 1) )  
     {  
       //following left  
       if(snake[i].xx > snake[i-1].xx)  
       {  
         context.drawImage(snakeTailImage, (snake[i].xx * 32), (snake[i].yy * 32) );   
       }  
       //following right  
       else if(snake[i].xx < snake[i-1].xx)  
       {  
         drawRotatedImage(snakeTailImage,(snake[i].xx * 32), (snake[i].yy * 32), 180);  
       }  
       //following up  
       else if(snake[i].yy > snake[i-1].yy)  
       {  
         drawRotatedImage(snakeTailImage,(snake[i].xx * 32), (snake[i].yy * 32), 90);  
       }  
       //following down  
       else if(snake[i].yy < snake[i-1].yy)  
       {  
         drawRotatedImage(snakeTailImage,(snake[i].xx * 32), (snake[i].yy * 32), 270);  
       }  
     }  
     else  
     {  
       context.drawImage(snakeBodyImage, (snake[i].xx * 32), (snake[i].yy * 32) );   
     }  
   }  
   context.drawImage(foodImage, (food.xx * 32), (food.yy * 32) );   
 }  
 function drawRotatedImage(image, x, y, angle)   
 {   
   var TO_RADIANS = Math.PI/180;   
   // save the current co-ordinate system   
   // before we screw with it  
   context.save();   
   // move to the middle of where we want to draw our image  
   context.translate(x, y);  
   // rotate around that point, converting our   
   // angle from degrees to radians   
   context.rotate(angle * TO_RADIANS);  
   // draw it up and to the left by half the width  
   // and height of the image   
   context.drawImage(image, -(image.width/2), -(image.height/2));  
   // and restore the co-ords to how they were when we began  
   context.restore();   
 }  

Letakkan kedua file dalam satu folder, dan untuk mulai bermain buka file snake.html.....
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